27th February 2014
Power-Up Hits PC!
A couple of months ago, I put my little game Power-Up on the long and grinding Steam Greenlight journey... realising that this was going to take a while I decided to release the game early provided there was a heartfelt push to get Power-Up to 50% of its greenlight target by Feb 27th... And guess what, there was.
Sure, we haven't quite hit that 50% mark yet... that's a BIG ask for a small fish like me, but 47% is more than I realistically expected and definitely good enough for me. I think you guys have more than earned it so as of Feb 27th Power-Up is available from all good PC portals. So far these include
Desura, IndieGameStand, FireFlower Games, Itch.io, Gameolith, IndieCity, GetGamesGo and ShinyLoot,
I'm also assured that Power-Up will soon be making an appearance on the Humble Store, so watch out for that! Them's the download options... enjoy the game!
11th February 2014
Preview Copies Out, Videos In!
In a bid to get the word out about the Power-Up Greenlight campaign, I thought it would be a good idea to put 50 preview copies of the PC game up for grabs via Twitter, on the off chance that members of YouTube, Twitch, and other video based communities might fancy doing the odd let's-play or video review.
...and they didn't let me down! It took just three days to completely run out of preview copies, and the live let's plays & pre-recorded videos are already beginning to come in. In fact, between the PC and XBLIG versions of the game, so many great Power-Up vids are out there that I'm losing track... So to counter that, I've started a playlist. If you'd like to see previews of Power-Up in action and hear what people are saying, you'll find the playlist at my
31st January 2014
An Early PC release for Power-Up?
So, the Steam Greenlight campaign is going pretty well, and when I'm comparing the stats for Power-Up to the stats of the other Steam contenders I really have no cause for complaint. We're just over a month in and the campaign is at almost 40% of the yes votes it needs to be in with a chance of a release on Steam...
Still, exposure is the name of the game, and getting more people to the page and voting "Yes" is what it's all about. So how about this?... Feb 28th is my birthday and I like good things to happen on my birthday, so if you guys get Power-Up to 50% by the day before (that's the 27th), I'll release the game into the wild on as many good PC portals as I can!! Now, I can't say fairer than that, eh?
If you want to get Power-Up early, send all your mates
8th January 2014
Power-Up hits Steam Greenlight.
So I couldn't resist. I jumped the gun a bit and submitted Power-Up for Steam Greenlight a little bit earlier than expected, which meant that I spent half of my christmas holidays in the company of my family and half in the company of my online friends in a bid to get the campaign underway... and I'm glad I did!
With over 3,000 of the estimated 10,000 "yes" votes needed to get a game published through Steam Greenlight, it looks like Power-up is already over a third of the way there, and while things have slowed down a bit since the innitial holiday boost, it's great to watch those "yes" votes sneaking up hour by hour in a determined expression of solidarity from my friends and supporters.
If you'd like to see Power-Up on Steam, you can register your "yes" vote
20th December 2013
Power-Up to be "Indie" Published.
It's been a great few months. I've met with publishers large and small, famous and infamous. See, I took a punt on an email to the big games publishers that I'd like to work with. From ones who were publishing when I was little to the biggest and brightest of today's industry. I wasn't particularly anticipating a response from anyone...
Turns out there's a few established publishers who consider indie games an important part of the industry going forward, so we had a chat.
The trouble is, they're just not ready yet. Currently, the bigger companies see Power-Up as too small a return on the costs of their huge marketing machines while the smaller ones are simply not equipped to provide anything that I can't do myself. Ultimately, Power-Up is better off going it alone, so I plan to submit the game to Steam greenlight myself in early January! Watch out for the launch.
13th December 2013
The PsyPsite Has Landed!
Strange and paradoxical as it may be for my first published news story to be about the launch of the site that contains said news story, it's still pretty big news from my point of view, and hopefully for everyone who's been following my work so far. At the very least, this post should serve to nicely punctuate roughtly when it all came about.
Well, this is it! Psychotic Psoftware's very own website! Have a prod around and I'm sure you'll find that the site has grown a fair whack from its humble beginnings in 2011 as my one-man company's social media hub with simple links to my blog, Twitter, Facebook and YouTube accounts. The site is fast becoming a source for all things Psychotic including the games, the merch and info on me and my upcoming projects. If you stick around, I daresay you'll see Psychotic Psoftware grow into something even bigger and better still...
9th December 2013
Guest Lecturer?... Who, Me??
I've worked with people from all over the industry. some are doing their own freelance thing these days, others are making AAA games on the other side of the world, one of my good mates is a games lecturer in a university... Still, mate or not, it was one flippin' heck of an honour when he invited me over to do a guest lecture!
"It's alright" I thought, "I know my stuff. I'll talk about me, my game, & my Kickstarter. Hmm, better make a few notes though so I don't repeat myself or get nervous and lost." ...and that's when I realised just how tough this lecturing lark can be. It took me the best part of a week to get myself in order, not to mention the business of understanding my own shorthand in a bid to appear natural. The students and staff were very gracious about it all, but I've a new level of respect for the lecturers in
Computer Games Design and Programming at Staffs Uni.
16th November 2013
Power-Up Does The Platform Expo.
There have been some wonderful changes for the better within the games industry of late. One of my favourites is the ever-improving recognition and inclusion of us indies as a vital part of the industry as a whole. The guys organising The Platform Expos really do embody that spirit and their latest Expo proves it!...
By offering free exhibiting space to penniless start-ups like me The Platform crew went above and beyond, even making custom banners for my display which brought a sense of consistency to the event and legitimacy to my little shoestring operation... not to mention hundreds of fresh new players. It has to be said that the creative drive of Hull's games industry and the forward thinking exhibited at the Platform Expos goes a long way to justify the city's position as City of Culture and an upcoming hub for Video Games. Hats off to
this awesome Expo.
1st November 2013
Power-Up Gets an XBLIG feature.
So my first little one-man game, Power-Up hit Xbox Live Indie Games on Friday 13th of September to a series of awesome reviews and a lot of very happy customers. It was good news all round and while I'm yet to recieve any official sales figures the number of downloads was has been healthy, rising on a daily basis.
Great as this was, things were about to get even better. While I was on the train home from the Norwich Games Expo I began to notice a bit of noise coming from Twitter regarding Power-Up on XBLIG. Before I'd properly sussed what was going on for myself, my partner Jo cleared up the mystery, sending the attached photo. It's official! At the time of writing, Power-Up really is on the front page of the Xbox Live Indie Games marketplace. Now, that can't be bad, can it?!
Want to check out Power-Up on Xbox Live? Well you can...
15th October 2013
I only went and did a games Expo!!
This year saw in the first Norwich games Expo as part of the Norwich Sound & Vision Festival... and it was my very first expo too. The guys there were kind enough to invite me as a guest speaker on the "Successful Kickstarters" panel. I manned the panel with Nicoll Hunt, the developer better known as the brilliant
"I Fight Bears".
We shared some tales of our repective kickstarter campaigns and a jolly good time was had all round. After the panel I had a bit of time to chat with the other indie developers about their work, in particular I made firm friends with the
guys, before making a mad dash for my train home, I also had my little mind blown when Power-Up featured on the big screen! Amazing! I might have to do these things more often... If you're interested in the Norwich Games Expo and would like to know more about it, check out
1st October 2013
The Power-Up Soundtrack Hits Bandcamp.
I've recieved a lot of great feedback for the Power-Up soundtrack. In fact, the demand was so high during my Kickstarter that I decided to make the soundtrack available as an extra award tier, and in completing the high definition version for my backers, it only seemed fair that I made it available everyone! so I have...
If you particularly enjoyed the intense orchestral/ choral/ techno hybrid offerings of my Power-Up soundtrack, you'll find it over at the Bandcamp site for a DRM-Free download straight to your favourite music player. It consists of all of the games interludes, level tunes and big-boss-beats in one neat little audio package, or if you prefer, you can just download your favourite tracks individually.
The digital download of "Power-Up - The Soundtrack" is out there now and you can get it
13th September 2013
Power-Up is GO!
For somewhere in the region of to two years of my free time while employed, & half-days while looking for my next job, I've been toiling away at a labour of love: My first XNA game, Power-Up. The whole thing started as a hobby really. A learning exercise in making an indie game for XBox 360 using Microsoft's XNA framework.
When I lost my job back in January, the project shifted from free-time fun to a serious bit of graft with an end goal: The possibility of an actual honest living and a decent quality of life for me and mine (or at least a foundation for all that). I'm still working toward my goal and with this in mind, I finally released the XBox Live version of Power-Up on Friday 13th of September. Unlucky for some, but not for you lucky people... or me for that matter. Here's hoping!
Got an Xbox 360? ...Want to play Power-Up on it??
...here's the place to go!
5th September 2013
This Summer I was contacted by games industry recruiters Yoh and asked if I'd like to enter their #ShowYohStuff contest. The brief was pretty straight forward, to figure out, and to use this Vine app-thing that all the cool kids were talking about to make a quick mobile video that would encapsulate my game in just six seconds.
JUST SIX SECONDS?? ...Now I know how Doc Brown felt when confronted with the task of generating 1.21 Gigawatts! But true to style, I was sure it could be done. Who knows Power-Up better than me after all, right? ...So separating each of the five levels into one-second shots of the action and throwing one of the front-end logo into the bargain for a spot of memorable branding, I entered, inviting my brilliant twitter and facebook friends to check out the page and vote for their favourite clip... I didn't actually expect Power-Up to go and